The Wine project’s VKD3D initiative for translating Direct3D 12 support to Vulkan took another step forward today with patches for handling DXIL (Shader Model 6.0+) shaders with VKD3D, but the work in the current form may need to be re-worked…
Source: Phoronix – There Is Experimental Patches Providing Support For DXIL Shaders With VKD3D