After public complaints, here’s what EA is changing about Titanfall 2

We came away from last weekend’s early Titanfall 2 “tech test” impressed and reminiscing about what we liked about the original mech-and-wallrun-heavy first-person shooter. Not everyone was so enamored with some of the changes on display, though, leading multiplayer game designer Steven DeRose to promise further tweaks to the game before its final launch.

Chief among the coming changes is the game’s sense of speed. DeRose says the team toned down “pilot mobility” in Titanfall 2 in an attempt to make flanking feel more “skillful” and close-range firefights less “overly chaotic due to erratic player movement.” That said, a few glitches that limited air and wall-running speed are being fixed, and normal traversal will no longer be accidentally impacted by some anti-bunnyhop speed restrictions.

The giant, map-dominating Titans will soon be easier for players to call down, as well. DeRose says that, in addition to gaining points toward a Titan for completing game objectives, players will soon also gain “a small passive amount” of credit toward a new Titan “every few seconds,” as they did in the first Titanfall. The goal is to let “every player be… guaranteed a Titan per match.”

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Source: Ars Technica – After public complaints, here’s what EA is changing about Titanfall 2