Ray Tracing and Variable-Rate Shading Design Goals for AMD RDNA2

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“Variable-rate shading (VRS) is an API-level feature that lets GPUs conserve resources by shading certain areas of a scene at a lower rate than the other, without perceptible…

Ray Tracing and Variable-Rate Shading Design Goals for AMD RDNA2

Source: [H]ardOCP – Ray Tracing and Variable-Rate Shading Design Goals for AMD RDNA2