NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR

In CFR, the frame is divided into tiny square tiles, like a checkerboard. Odd-numbered tiles are rendered by one GPU, and even-numbered ones by the other. Unlike AFR (alternate frame rendering),…

NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR

Source: [H]ardOCP – NVIDIA Develops Tile-based Multi-GPU Rendering Technique Called CFR