Apple's Merged iPad, Mac Apps Leave Developers Uneasy, Users Paying Twice

Last year, Apple software chief Craig Federighi said developers would be able to easily bring their iPad apps to Mac computers, essentially letting coders write an app once and deploy it across millions more devices. So far, the reality has fallen short for some developers and is even leaving consumers paying twice for apps. From a report: Major app developers and service providers like Netflix are also demurring on taking part, at least at this early stage. Apple rolled out Catalyst, the technology to transition iPad apps into Mac versions, on Monday. It’s the initial step toward a bigger goal: By 2021, developers should be able to build an app once and have it work on iPhones, iPads and Mac computers through a single, unified App Store. But the first iteration, which appears to still be quite raw and in a number of ways frustrating to developers, risks upsetting users who may have to pay again when they download the Mac version of an iPad app they’ve already bought.

“As a user, I don’t want to pay again just to have the same app,” said longtime Apple developer Steven Troughton-Smith. “As a developer, I don’t want my users to have to make that decision.” James Thompson has had to work harder than he expected to get his popular PCalc calculator iPad app running well on Mac computers. Getting paid a second time for that extra work makes sense for developers, but consumers may not immediately understand that after Apple made the porting process sound as easy as checking a box, he said. Kevin Reutter, who has brought his Planny app to Mac computers, called the situation “sad.”

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Source: Slashdot – Apple’s Merged iPad, Mac Apps Leave Developers Uneasy, Users Paying Twice