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UL Benchmarks (formerly known as Futuremark) has added a new Variable Rate Shading (VRS) test to its popular 3DMark benchmarking suite, and it is now available to the public. The new test taps into a feature of Microsoft’s DirectX 12 API that allows developers to improve performance by selectively reducing the level of detail in parts of a
Source: Hot Hardware – 3DMark Variable Rate Shading Test Shows Big Performance Benefits On NVIDIA And Intel GPUs, AMD Won’t Run