3DMark Variable Rate Shading Test Shows Big Performance Benefits On NVIDIA And Intel GPUs, AMD Won't Run

3DMark Variable Rate Shading Test Shows Big Performance Benefits On NVIDIA And Intel GPUs, AMD Won't Run
UL Benchmarks (formerly known as Futuremark) has added a new Variable Rate Shading (VRS) test to its popular 3DMark benchmarking suite, and it is now available to the public. The new test taps into a feature of Microsoft’s DirectX 12 API that allows developers to improve performance by selectively reducing the level of detail in parts of a

Source: Hot Hardware – 3DMark Variable Rate Shading Test Shows Big Performance Benefits On NVIDIA And Intel GPUs, AMD Won’t Run