NVIDIA's Guide For Getting Started With RTX Ray-Tracing In Vulkan

Last month’s Vulkan 1.1.85 release brought NVIDIA’s experimental ray-tracing extension (VK_NVX_raytracing) while for those curious how this fits into the Vulkan workflow, NVIDIA today published a guide for getting started with ray-time ray-tracing in the Vulkan space…

Source: Phoronix – NVIDIA’s Guide For Getting Started With RTX Ray-Tracing In Vulkan