Mesa's VirGL For OpenGL Within VMs Now Supports Tessellation Shaders

It was just days ago that the VirGL driver stack — which is used for supporting OpenGL hardware acceleration within guest VMs that is passed onto the host’s driver — picked up FP64 support while now its latest addition is ARB_tessellation_shader support…

Source: Phoronix – Mesa’s VirGL For OpenGL Within VMs Now Supports Tessellation Shaders