Dark Souls Remastered tested on all consoles – and only one locks to 60fps

Digital Foundry: “With release code in hand, we finally have a complete picture of how Dark Souls Remastered runs on consoles and PC – and while the notorious Blighttown was our first port of call for performance testing, it turns out that there are much better ways to push developer QLOC’s refined version of the Dark Souls engine. The title’s CPU issues are by and large resolved in the final product, but it turns out that it’s the GPU that is now our primary bottleneck. All versions of the…

Dark Souls Remastered tested on all consoles – and only one locks to 60fps

Source: PS4 News – Dark Souls Remastered tested on all consoles – and only one locks to 60fps