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Detroit: Become Human review: Robotic in all of the wrong ways

Posted on May 24, 2018 by Xordac Prime

Enlarge / You can practically hear the dramatic music swelling in this screenshot, can’t you?

For a game so focused on presenting a seamless interactive cinematic story, the most striking thing about Detroit: Become Human is its exposed seams.

Like the world’s most slickly produced choose-your-own-adventure book, the latest David Cage game lets you play with narrative conventions and mess with the inherent connective tissue of the story in some intriguing ways. But that underlying story ends up so fragmented, so poorly executed, and so clunkily written that it’s very difficult to appreciate the narrative playspace.

An unbelievable future

The year is 2038, and the city of Detroit is the center of a new manufacturing renaissance thanks to the creation of believable intelligent human-shaped androids. The world has been transformed by the existence of subservient machines that can do anything a human can do and more.

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Source: Ars Technica – Detroit: Become Human review: Robotic in all of the wrong ways

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
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