At CES, The Tech Report got a private demo of a prototype Vive headset with Tobii eye tracking baked in. The demo starts with an accurate setting of interpupillary distance, which with today’s headsets is a bit of guesswork. After that came several demos, including robots that could tell when you made eye contact with them, and a couple games where the writer notes a substantial difference in accuracy and intuitiveness.
This looks incredible to me. higher resolution displays, wider FOV, and eye tracking seem to be the future for VR. I personally can’t wait for the tech to keep maturing, but it seems we’re hearing less and less about VR recently, and I hope that doesn’t mean the market is dying.
All told, Tobii’s demos proved incredibly compelling, and I was elated to finally experience the technology in action after hearing so much about it. The problem is that getting eye-tracking-equipped headsets onto the heads of VR pioneers is going to require all-new hardware—the company says its sensors require a companion ASIC to process and communicate the eye-tracking data to the host system, and it can’t simply be retrofitted to existing HMDs.
Discussion
Source: [H]ardOCP – Tobii Showing Off VR With Eye Tracking