Steam's Shader Pre-caching Feature Exits Beta

If you’re running the stable version of the Steam client, you’ll find a new shader pre-caching option that allows Vulkan and OpenGL games to load faster and improve framerate stability during gameplay. If enabled, Steam will collect shaders from your system when needed. Enabling this feature may slightly increase disk and bandwidth usage.



Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game.

Discussion

Source: [H]ardOCP – Steam’s Shader Pre-caching Feature Exits Beta