Skip to primary content

Prime-WoW

My site, my way, no big company can change this

Prime-WoW

Main menu

  • Home
  • Discord
  • Forums
  • Games
    • 7DtD
      • 7DtD Map
      • 7DtD Official Forums
      • 7DtD Wiki
    • Minecraft
      • Survival Map
      • Vanilla Map
      • FTB Map
      • FTB Wiki
      • Download FTB Client
    • NWN
      • NWN Wiki
      • NWN Lexicon
      • NWN Vault
      • NWNX
      • NWN Info
      • Rhun Guide
    • Terraria
      • Terraria Map
    • WoW
      • Prime-WoW Site
      • WoW Armory
  • Unfiltered RSS
    • Bikes
    • Games
      • Kotaku
      • PS4 News
      • VR
    • Nature
      • TreeHugger
      • Survival
    • Technology
      • Hardware
        • Hot Hardware
      • Linux
        • Linux Today
        • LWN.net
        • LXer
        • Phoronix
        • RPi
      • LifeHacker
      • Akihabara News
      • AnandTech
      • Ars Technica
      • Engadget
      • Gear & Gadgets
      • Geekologie
      • Gizmodo
      • [H]ardOCP
      • io9
      • Slashdot
      • TG Daily

Post navigation

← Previous Next →

Doom VFR review: A rip-and-tear delight… but only on the right VR setup

Posted on December 1, 2017 by Xordac Prime

Enlarge / In screenshot mode, Doom VFR looks a lot like normal Doom. (credit: id Software/Bethesda)

The first time I ever tested a modern VR headset, I played Doom.

My 2013 PAX West demo came courtesy of Oculus executive Brendan Iribe, who put a duct-taped, unfinished VR headset over my eyes before booting a modified version of Doom 3. Almost instantly, I praised the immersion. I oohed and ahhed at my ability to rapidly turn my head to line up demon-killing buckshot. I appreciated the lighting and perspective tricks used to convey how much chaos was going on all around me. There really was nothing like it at the time.

Oculus continued demonstrating this build of Doom 3 at other events to drum up excitement for its eventual headset, a fact not lost on the folks who happened to own the Doom license. The ensuing legal battle between Bethesda and Oculus has been legendary, but no lawsuit could wipe away that intrinsic link created between Doom and VR by this formative demo.

Read 23 remaining paragraphs | Comments



Source: Ars Technica – Doom VFR review: A rip-and-tear delight… but only on the right VR setup

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
Proudly powered by WordPress