Ars Technica tests Tabletop Simulator VR. Edited by Jennifer Hahn (video link)
You may have spent your youth dreaming of a future with flying cars, two-way video wristwatches, and robotic overlords, but my earliest high-tech dreams went in a different direction. Since I first hatched from my nerd egg, I have hoped for a fully functional, long-distance version of Dungeons & Dragons—one in which friends from all over the world can gather in a single, virtual hub, be bossed around by a game-running “dungeon master,” and dork out with dice rolls and detailed mini-figurines.
That game’s handlers, Wizards of the Coast, have resisted the modern era for far too long, leaving open-source developers to fill the gap with a mix of webcams and simple character-sheet interfaces. But now we’re in the virtual reality era, which seems ripe for something a little cooler. Enter the delightfully weird sandbox experience that is Tabletop Simulator VR.
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Source: Ars Technica – Tabletop Simulator VR may be the ultimate RPG and board-gaming sandbox