Ex-Visceral Employee Calls the Studio's Closure "A Mercy Killing"

While there are dozens of perspectives on whether or not EA’s decision to axe Visceral Games and its ambitious Star Wars game was justified, many who worked there say they couldn’t see it ending any other way. “Honestly, it was a mercy killing,” said one former employee. “It had nothing to do with whether it was gonna be single player. I don’t think it had anything to do with that. That game never could’ve been good and come out.”



Ragtag was screwed. Throughout 2015 the team had consisted of around 30 people, with another 40 or so planned to join once they’d shipped the DLC for Battlefield Hardline. But in order to make an Uncharted-style game of the size and scope that EA wanted, Visceral would need many more developers. “We didn’t have a plan to make this game without a 160-person team,” said one former Visceral employee.

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Source: [H]ardOCP – Ex-Visceral Employee Calls the Studio’s Closure “A Mercy Killing”