
For Mario, 3D used to mean freedom. In 1996, Super Mario 64 broke Nintendo’s mascot from the shackles of having to run in a straight line, letting the player choose their own path. But for quite some time now—no matter how 3D the graphics may have been—Mario’s adventures have reverted back to running on a straight…
Source: Gizmodo – Super Mario Odyssey: The Kotaku Review