The Asterisk on Madden's Annual Release Legacy

Madden ’96 for PlayStation never shipped, yet it changed the history of football video games — and sports games in general — for decades in its wake. Polygon has the behind-the-scene story. An anonymous reader shares an excerpt: The story starts back in 1992, when EA Canada (formerly Distinctive Software) began working on Super Nintendo versions of the NFL series. Over its first two entries — John Madden Football and John Madden Football ’93 — the studio struggled to match the quality of Blue Sky Productions’ Sega Genesis work. EA Canada’s developers faced a coding challenge: The slower processor speed of Nintendo’s 16-bit console limited what they could do. The games hovered around 15-20 frames of animation per second, making the games feel sluggish despite looking nice in stills. As the studio moved on to its third try, Madden NFL ’94, it seemed like the performance issues would continue. Enter Visual Concepts, then a 6-year-old upstart known for parody fighting game ClayFighter and platformer Lester the Unlikely. The team had been working on isometric helicopter sim Desert Strike for EA, and had been getting a lot out of the SNES hardware.

Read more of this story at Slashdot.



Source: Slashdot – The Asterisk on Madden’s Annual Release Legacy