Trying Out RadeonSI's Experimental NIR Support

Last week AMD developers landed experimental NIR support inside RadeonSI as ultimately a step towards ARB_gl_spirv support for this OpenGL Gallium3D driver in being able to re-use the NIR/RADV code-paths. I decided to take the experimental NIR support through a spin to see if it impacted various titles at this point…

Source: Phoronix – Trying Out RadeonSI’s Experimental NIR Support