Cloud Imperium has opted to delay the release of build 3.0 to sometime in September. Alpha 3.0, which was supposed to debut this month, will allow players to land on moons and play around in planetary rovers and outposts. The developer is blaming the delay on stability issues, reminding everyone that the game has become a huge undertaking.
…support manager Will “Soulcrusher” Leverett posted a message on the Star Citizen forums explaining that the studio “has pushed far past the technological boundaries that were previously considered impossible,” and that has inevitably created some unforeseen headaches. “The entire company is working feverishly to get you 3.0. Our goal is to provide you with the most amazing gaming experience ever. We’ve learned that we can deliver something better than the original 3.0, something bigger, something pretty groundbreaking, something magnificent. That doesn’t always keep to a schedule, but we think it’s ok to take the time to do it right.”
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Source: [H]ardOCP – Star Citizen Alpha 3.0 Release Delayed into September