I normally don’t post videos of rocks, but this one is pretty special: while the scenes here appear to be photographed or filmed, everything is actually, in fact, computer generated. Graphic artist Rense de Boer, who worked as a technical art director at Battlefield developer DICE for several years, used two GeForce 1080 Ti cards to explore the boundaries of real-time rendering.
It took him five days to photograph and capture the landscapes he wanted to render, and another several weeks to rebuild them in video game making tool Unreal Engine with a process called photogrammetry, which works by compiling a host of images taken from various angles and using them to create realistic depth. “Plants and trees are built leaf by leaf, giving it depth that is needed to ensure realism and create a more believable world,” de Boer said.
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Source: [H]ardOCP – These Are Some Good-Looking Computer Rocks