Rock Paper Shotgun has a great interview with Mike Pondsmith, the designer behind the Cyberpunk, Mekton, and Castle Falkenstein board games. He is currently working with The Witcher game developers, CD Projekt Red on their upcoming new game Cyberpunk 2077 scheduled to release sometime in the future. In the interview, he discusses what “cyberpunk” means to him and the influences for his stories. After The Witcher 3, I’m sure CD Projekt Red will succeed in recreating Night City in its full glory.
…I mentioned that I’d been told he owned a lot of guns and he explained that he liked to fire guns because it’s important to know how they feel when figuring out combat mechanics. The guns, like the many books that he owns, are part of a library of information to be translated into world-building and systemic game design.
“That’s cyberpunk. It’s not just about the tech, it’s about the ubiquity of the tech. If augmentations are rare, if they make the people who have them special, that’s not cyberpunk. It has to be street level. It has to be everywhere and available to almost everyone.
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Source: [H]ardOCP – CD Projekt Red “Gets it” Says Cyberpunk’s Creator