Halo Wars 2 single-player review: Meet local units in your area

Enlarge / The tight camera angles at least show off some very intricate art design.

There are two extremely promising plot threads running through Halo Wars 2‘s main campaign. The first is that the surprisingly tight-knit (for a real-time strategy game) cast from the first Halo Wars is coming undone. Distance and 38 years of cryogenic sleep have separated the lost crew of the UNSC starship Spirit of Fire from everything they knew at the start of the first game. We watch as Captain James Cutter—the player’s cipher and the commander of the near-derelict warship—is a stranger in an increasingly strange land. It only gets worse as a conflict with an exiled Brute super-warrior called Atriox starts taking away the few ties to human-controlled space he has left.

The second thread is Atriox himself. The cinema quality of the cutscenes from the first Halo Wars makes a return this time around, and those scenes are immediately put to use setting up the alien commander as the most distinct and impressive badass I’ve yet seen in a Halo game. Atriox is a raider with his own army and no friendly ties to Halo‘s perennial bad guys, the religious Covenant that have been trying to execute him for decades.

Here they come and there they go

The explosive first hour of Halo Wars 2 (and most of the game’s marketing) seems like it’s setting the stage for Cutter and Atriox to butt heads regarding tactics and ideologies. After the first mission, I was prepared for the pair to trade plenty of strategic space barbs, like the stars of some of the best science fiction stories.

The problem is that this would require Cutter and Atriox to actually be on screen for more than 10 total minutes in the game’s rather short campaign. Instead, there’s a lot of aloof badass-ery and deep lore fan-service—mostly from the Spirit of Fire‘s un-emotive trio of Spartan crewmembers. Cutter and the rest of the “main” Halo Wars cast, the actual human faces of the story, are relegated to mere talking heads telling the cyborgs what to blow up next between missions.

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Source: Ars Technica – Halo Wars 2 single-player review: Meet local units in your area