Enlarge / Not everything Kat deals with is on the mundane side.
In 2012, Gravity Rush was a flawed but charming open-world action game for the PlayStation Vita. It made an immediate impression with a wonderful heroine named Kat, a girl who just happened to control gravity, falling from the sky and into a floating city. In the end, though, the game was rightly maligned for its imprecise combat and an extremely abrupt ending that left questions hanging over just about every major plot point.
In 2017, Sony is finally following up with Gravity Rush 2. The sequel is also a flawed and charming open-world action game, this time for the PlayStation 4. The combat is just as tough to track and the ending is just as abrupt.
Until it isn’t. It’s complicated.
As super-heroics go, Kat renders incredibly gentle gravity-based aid to the citizens of her floating, jazz-infused, and dreamlike world. Sometimes she’ll fight monsters, thieves, and mad politicians, but more often Kat does things, like helping poor dock workers make ends meet, aiding dogs in finding their lost toys, and, in one instance, waiting in line to buy crêpes for a sad, older man. Yes, buying crêpes is an actual mission objective from the main story.
Read 20 remaining paragraphs | Comments
Source: Ars Technica – Gravity Rush 2 review: Picking up the little things