What went wrong with this week’s horrendous Mega Man Mobile?

Enlarge (credit: Capcom Mobile)

In the wake of the NES Classic‘s holiday sellout across North America, another beloved ’80s gaming property, Mega Man, offered a major nostalgia trip this week. The series’ first six NES games rolled out on Wednesday for both iOS and Android, with each classic game costing a mere $1.99.

Sadly, the ports are so bad that even $2 a pop is asking a lot.

Capcom Mobile itself published a series of trailers for the games after they appeared on mobile storefronts, and those trailers looked iffy, mostly thanks to choppy framerates. Sadly, those weren’t due to a bad capture.; that’s actually how the games run. All six games currently appear to run at inconsistent frame rates, typically 30fps or less, which is brutal for a classic series that relies so heavily on precise jumps and tricky enemies.

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Source: Ars Technica – What went wrong with this week’s horrendous Mega Man Mobile?