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How Christine Love makes sex in games believable, engaging, and funny

Posted on December 16, 2016 by Xordac Prime

Enlarge / Sex doesn’t work in Ladykiller the same way it does in most modern games.

Christine Love wants to make sex in games more realistic, and that means making it funnier.

“Fundamentally, sex is pretty funny,” Love said in a recent interview with Ars. “I don’t want to play it as a joke. I think there’s a big problem in video games where sex can only be funny, or it can only be ‘Haha! I wouldn’t ever really be horny. We can only talk about titties as a joke!'”

That’s a big part of what makes Love’s Ladykiller in a Bind stand out (another part is its actual full title: My Twin Brother Made Me Crossdress As Him And Now I Have To Deal With A Geeky Stalker And A Domme Beauty Who Want Me In A Bind). A sexy visual novel (mostly) about lesbians on a boat, Ladykiller plays kind of like a “choose your own adventure” comic that takes place on your computer. Most of Ladykiller is spent directing the main character’s conversations into or out of sexual encounters or guiding the sex itself.

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Source: Ars Technica – How Christine Love makes sex in games believable, engaging, and funny

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
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