Fuzzing OpenGL Shaders Can Lead To Some Wild Results

Alastair Donaldson at the Imperial College London has been working on testing OpenGL shader compilers across vendors and operating systems with OpenGL shader fuzzing and has been finding some surprising — and sometimes comical — results. The results so far are interesting and show how some small code changes can cause big problems for some OpenGL shader compilers…

Source: Phoronix – Fuzzing OpenGL Shaders Can Lead To Some Wild Results