
There’s a reason why the Warcraft franchise eventually became defined by the sequel World of Warcraft. It’s because Blizzard Entertainment, the makers of the game, had thoroughly crafted a story of incredible scale and proportions—an entire world built on generations of characters, conflicts, and big freaking weapons. The film version of Warcraft comes out this week and it both lives and dies on this concept. But mostly the latter.
Source: io9 – Warcraft Is Basically a Prequel to a Movie We May Never See