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Sony admits to plotting PlayStation’s HDR launch for three years

Posted on December 5, 2016 by Xordac Prime

Enlarge / Gran Turismo Sport in VR, presented in a custom virtual racing cockpit. (credit: Sam Machkovech)

ANAHEIM, Calilfornia—HDR, or high dynamic range, has finally begun rolling out in a major way this year, thanks to compatible hardware, games, and videos also rolling out in droves. But how long ago did HDR content really start to come down the pipeline?

On Saturday, one of Sony’s most esteemed game producers, Gran Turismo series creator Kazunori Yamauchi, told reporters that his team at Polyphony Digital was the first to lead the charge for HDR content within Sony. Surprisingly, Yamauchi-san also said that his team, the designers of the 2017 racer Gran Turismo Sport, made those plans before the PlayStation 4 Pro even existed, in the middle of 2013.

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Source: Ars Technica – Sony admits to plotting PlayStation’s HDR launch for three years

This entry was posted in Ars Technica, Unfiltered RSS and tagged Ars Technica by Xordac Prime. Bookmark the permalink.
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