Why are dinosaurs everywhere in VR? Because they are cool? Because you can’t just go to a zoo and see one? They are massive and are fun to “see” in VR? I could go on all day.
When done right, VR’s ability to convey presence — the feeling of actually being somewhere — is unrivaled by any other medium. Nowhere is that more apparent than when you’re craning your neck to take in the size of the zebra-striped brachiosaur lumbering through a tar pit in Crytek’s Robinson: The Journey. Same goes for ducking under a bellowing tyrannosaur stomping through a museum hall in an Oculus tech demo. Some 65 million years later, developers love to resurrect nature’s most fearsome creatures in VR. But why?
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Source: [H]ardOCP – Why Are Dinosaurs Everywhere In VR?