Enlarge / Oculus provided shots of the Oculus Touch controllers. The bit that presses into your palm keeps it balanced even if you open your hands.
When the Oculus Rift launched back in March, we felt that the lack of hand-tracking controllers was the biggest omission from an otherwise intriguing VR headset. Now, after numerous trade show demos, we finally have Oculus’ hand-tracking Touch controllers in the Ars orbiting HQ for testing.
A fuller review of the hardware will have to wait until closer to the controllers’ December 6 launch. For now, we can tell you that the Touch controllers are still incredibly comfortable to hold and track very well with the addition of an included second camera. We also have a few early impressions of some launch titles Oculus is using to show off this newfound hand-tracking.
VR Sports Challenge
Back in 2006, Wii Sports was the instantly accessible pack-in title that showed millions of players the potential of motion controls in an easy to understand way. VR Sports Challenge is obviously trying to serve the same role for the Oculus Touch controllers, but it fails to be as instantly compelling or generally interesting as the Wii’s initial killer app.
Read 18 remaining paragraphs | Comments
Source: Ars Technica – Impressions: Oculus’ Touch controllers fix the Rift’s biggest omission
