Star Citizen production schedule goes public—but still no release date

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The developer behind Star Citizen, the crowdfunded massively multiplayer space sim headed up by Wing Commander maker Chris Roberts, is making its production schedule public. The show of transparency comes nearly four years to the day that the initial crowdfunding campaign for Star Citizen launched, with no sign of a completion date in sight.

At last count back in 2015, developer Cloud Imperium Games had attracted over one million backers, and nearly $100 million in funding thanks to a combination of early access sales and sales of in-game ships. At least some parts of Star Citizen, including the separate single-player campaign Squadron 42, were originally scheduled to launch in 2015.

The weekly development schedule for Star Citizen Alpha 2.6 will now be shared on Roberts’ website, which the developer says is an “internal schedule” with “no filter, no hedging. You see what we see.” The schedule breaks out production times for the Star Marine and Arena Commander modules, technology and systems, content and UI teams, and the Mega Map stretch goal.

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Source: Ars Technica – Star Citizen production schedule goes public—but still no release date