I came in 35th in a professional (e-)race and you can, too

The Forza versions of CJ Wilson Racing’s Porsche Cayman GT4 Clubsports.

Regular readers will know that racing games and motorsports are two of my favorite things. With the exception of some time in Elite: Dangerous, all of my gaming these days is done with pedals and a steering wheel. While I haven’t been able to do the real thing as often as I’d like, my team and I had a relatively good showing during a snowy weekend at Mid Ohio with the World Racing League earlier this year. But when it comes to the burgeoning sport of e-racing, I—like much of the motorsports fraternity—may be guilty of neglect.

When the likes of NPR and ESPN are routinely dissecting the topic, there’s no doubt that e-sports at large have officially become a thing. Today anyone can recognize the big names like League of Legends and Dota 2, with their huge prize purses and millions of online spectators. If you’re only a casual observer, however, racing and e-sports don’t seem to mesh in the same way.

All that’s beginning to change. Today, there are highly competitive e-racing series for a number of different games, contested by individuals as well as professional teams. And for added credence, e-racing is increasingly becoming a legitimate entry route into real-life motorsports, injecting some new life into a sport that’s popularity is on the wane.

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Source: Ars Technica – I came in 35th in a professional (e-)race and you can, too