
Nintendo
Pokémon X and Y weren’t groundbreaking new games or anything, but I liked them as much as I did because they took the core structure of previous games and modernized it. You were still a fledgling Pokémon trainer traveling the world, visiting gyms, and taking on the Pokémon League. But, for the first time, you were in a full 3D world with 3D battles. X and Y streamlined play and minimized grinding, whether you were just playing through the main story or running a Poké-eugenics program to build a perfect team for the competitive circuit.
The question Pokémon Sun and Moon have to answer is: where do the games go from here? How do you continue to give each new entry its own flavor without leaning too heavily on fresh new Pokémon to shake things up? And how do you keep a game with so many different mechanics accessible for new players who may be coming to the main series for the first time (or returning after a long absence) because of the overwhelming popularity of Pokémon Go?
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Source: Ars Technica – Review: Pokémon Sun and Moon are solid entries aimed at newbies