DLSS 3.5 Tested: Ray Reconstruction In Cyberpunk 2077 Helps Path Tracing Shine

DLSS 3.5 Tested: Ray Reconstruction In Cyberpunk 2077 Helps Path Tracing Shine
When you hear “super-sampling”, you have a certain expectation. Super-sampling is the oldest form of anti-aliasing, and it essentially amounts to just raising the render resolution. That’s the type of anti-aliasing that early GeForce and Radeon cards used, as well as the last 3dfx Voodoo boards.

NVIDIA’s DLSS, though, really has nothing

Source: Hot Hardware – DLSS 3.5 Tested: Ray Reconstruction In Cyberpunk 2077 Helps Path Tracing Shine