Sony PS4 Pro Architect Says 8 TFLOPs Required For Native 4K Rendering

Sony PS4 Pro Architect Says 8 TFLOPs Required For Native 4K Rendering
Mark Cerny, lead system architect of the PlayStation 4 and PlayStation 4 Pro, recently made a curious comment about rendering games in 4K Ultra HD. What he said is that by his estimation, it would take at least eight teraflops of computing muscle to render content natively in 4K. On the surface he sounds like he is disparaging the PS4 Pro,

Source: Hot Hardware – Sony PS4 Pro Architect Says 8 TFLOPs Required For Native 4K Rendering