Zink OpenGL-On-Vulkan Sees More Performance Tuning, Regression Fixing

Following my recent RADV+Zink vs. RadeonSI OpenGL benchmarking for various games and workloads, Valve’s Zink lead developer Mike Blumenkrantz was hopping on some of the benchmarks where this generic OpenGL-on-Vulkan implementation lagged behind the RadeonSI Gallium3D driver…

Source: Phoronix – Zink OpenGL-On-Vulkan Sees More Performance Tuning, Regression Fixing