Tears of the Kingdom's Bridge Physics Have Game Developers Wowed

Nicole Carpenter, reporting for Polygon: There’s a bridge to cross the lava pit in The Legend of Zelda: Tears of the Kingdom’s Marakuguc Shrine, but it’s broken. More than half of the bridge is piled on top of itself on one side of the pit, with one clipped-off segment on the other. The bridge is the obvious choice for crossing the lava, but how to fix it? A clip showing one potential solution went viral on Twitter shortly after Tears of the Kingdom’s release: The player uses Link’s Ultrahand ability to unfurl the stacked bridge by attaching it to a wheeled platform in the lava. When the wheeled platform — now attached to the edge of the bridge — activates and moves forward, it pulls the bridge taut, splashing lava as it goes, until the suspension bridge is actually suspended and can be crossed.

But it wasn’t the solution itself that resonated with players; instead, the clip had game developers’ jaws on the ground, in awe of how Nintendo’s team wrangled the game’s physics system to do that. To players, it’s simply a bridge, but to game developers, it’s a miracle. “The most complicated part of game development is when different systems and features start touching each other,” said Shayna Moon, a technical producer who’s worked on games like the 2018 God of War reboot and its sequel, God of War: Ragnarok, to Polygon. “It’s really impressive. The amount of dynamic objects is why there are so many different kinds of solutions to this puzzle in particular. There are so many ways this could break.”

Moon pointed toward the individual segments of the bridge that operate independently. Then there’s the lava, the cart, and the fact you can use Link’s Ultrahand ability to tie any of these things together — even the bridge back onto itself. […] Tears of the Kingdom was seemingly built on top of Breath of the Wild, reportedly with a large portion of the same team working on it. “There is a problem within the games industry where we don’t value institutional knowledge,” Moon said. “Companies will prioritize bringing someone from outside rather than keeping their junior or mid-level developers and training them up. We are shooting ourselves in the foot by not valuing that institutional knowledge. You can really see it in Tears of the Kingdom. It’s an advancement of what made Breath of the Wild special.”

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