Enlarge / Pixar faces on realistic bodies is an offputting mix.
I wish I could say the first thing I noticed about Civilization VI was one of its many changes over the last game. I wish I immediately saw the deep “leader traits” that lend each civilization a distinct flavor and powers or the terrain-based city building that forced me to consider the whole hex-based world when planting my wonders, settlements, and the “districts” new to the sequel.
Really, though, the first thing I noticed were the terrifying faces of the civ leaders themselves. With their photorealistic hands, skin, and hair planted under bulbous, cartoonish heads, these new leaders are clearly meant to evoke Civilization Revolution. I actually recoiled during the opening animation when the first speaking character came on-screen. Gilgamesh’s perfectly conditioned, uncannily human beard just doesn’t work as intended under those massive, Pixar-like eyes.
Uncanny Valley leaders aside, the game itself seems pretty good after working through a single, 500-turn match on the standard difficulty. That game length is pretty rare for me in a Civ title; normally, I crank up the number of landmasses and set the total turns to the maximum allowed, the better to properly take my time grinding through the series’ midgame.
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Source: Ars Technica – Civilization VI impressions: More than 500 turns can tell