While Blender 3.2 introduced AMD HIP on Linux support for GPU acceleration and the recent Blender 3.3 extended the AMD GPU Cycles acceleration back to GFX9/Vega GPUs, for those wanting AMD ray-tracing support within Blender it’s not expected to come until Blender 3.5…
Source: Phoronix – AMD Hardware Ray-Tracing Hopes To Be Ready For Blender 3.5