Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support

The Godot open-source game engine developers announced on Thursday that next week will mark the Godot 4.0 feature freeze as they prepare to ship the Godot 4.0 Beta 1 in September. But ahead of that feature freeze, Godot 4.0 Alpha 13 was released on Thursday afternoon with yet more feature work — including variable rate shading and other renderer improvements…

Source: Phoronix – Godot 4.0 Adds Variable Rate Shading, Shader Preprocessor Support