{"id":1236978,"date":"2025-03-04T17:21:56","date_gmt":"2025-03-04T22:21:56","guid":{"rendered":"https:\/\/www.prime-wow.com\/?p=1236978"},"modified":"2025-03-04T17:21:56","modified_gmt":"2025-03-04T22:21:56","slug":"early-versions-of-metas-orion-ar-glasses-envisioned-a-neck-worn-compute-unit","status":"publish","type":"post","link":"https:\/\/www.prime-wow.com\/?p=1236978","title":{"rendered":"Early Versions of Meta\u2019s Orion AR Glasses Envisioned a Neck-worn Compute Unit"},"content":{"rendered":"<div><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/Orion_Family-640x360-1.jpg\" class=\"webfeedsFeaturedVisual wp-post-image\" alt=\"\" style=\"display: block; margin-bottom: 10px; clear: both; max-width: 100%;\" srcset=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/Orion_Family-640x360-1.jpg 640w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2024\/10\/Orion_Family-125x70.jpg 125w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2024\/10\/Orion_Family-320x180.jpg 320w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2024\/10\/Orion_Family-768x432.jpg 768w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2024\/10\/Orion_Family-747x420.jpg 747w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2024\/10\/Orion_Family-681x383.jpg 681w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"><\/p>\n<div style=\"margin: 5px 5% 10px 5%;\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/Orion_Family-341x220-1.jpg\" width=\"341\" height=\"220\" title=\"Image courtesy Meta\" alt=\"\"><\/div>\n<div>\n<p>Meta revealed its Orion prototype last year to show the progress it has made toward compact AR glasses. Today the company talked more about the prototyping process, especially regarding the \u2018compute puck\u2019 that offloads much of the heavy processing into a device that goes in the user\u2019s pocket.<\/p>\n<p><span id=\"more-122340\"><\/span><\/p>\n<p>One of the major reasons that today\u2019s XR headsets are so big is because they need room for a lot of processing power, battery volume, and heat dissipation. But with Meta and the rest of the industry aiming to eventually make all-day wearable AR glasses, size becomes a serious challenge.<\/p>\n<p>A \u2018compute puck\u2019 is a companion device for AR glasses that moves some of the processing and battery off of the user\u2019s head and into a pocketable device.<\/p>\n<p>Meta used the compute puck approach for its prototype Orion AR glasses. While companies like Magic Leap have used similar approaches in the past, Orion\u2019s approach is somewhat novel because the compute puck is completely wireless. But it didn\u2019t start out that way.<\/p>\n<p>Today <a href=\"https:\/\/www.meta.com\/blog\/orion-compute-puck-reality-labs-next-computing-platform\/\">Meta revealed more about the prototyping process for Orion<\/a>. In the post, the company says the compute puck was originally envisioned as a tethered, neck-worn device, codenamed Omega.<\/p>\n<p><a href=\"https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-122343\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-640x480-1.jpg\" alt=\"\" width=\"640\" height=\"480\" srcset=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-640x480-1.jpg 640w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-125x94.jpg 125w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-320x240.jpg 320w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-768x576.jpg 768w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-560x420.jpg 560w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-80x60.jpg 80w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-100x75.jpg 100w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-180x135.jpg 180w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-238x178.jpg 238w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck-681x511.jpg 681w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-neck-puck.jpg 800w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"><\/a>But this concept apparently didn\u2019t last very long after the team decided it would cut the tether and make a pocketable puck that was completely wireless.<\/p>\n<p>After becoming untethered, the Orion team realized that it opened new possibilities for what could be done with the device.<\/p>\n<p>One clever idea involved using the puck as an anchor for content, such as projecting a video call above the puck. Not only would this serve as a tangible place for users to move their content from one place to another, it would also mean encouraging them to pull the puck out of their pocket, resulting in better performance thanks to improved cooling.<\/p>\n<figure id=\"attachment_122346\" style=\"width: 640px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-122346\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-video-call-640x360-1.jpg\" alt=\"\" width=\"640\" height=\"360\" srcset=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-video-call-640x360-1.jpg 640w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call-125x70.jpg 125w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call-320x180.jpg 320w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call-768x432.jpg 768w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call-746x420.jpg 746w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call-681x383.jpg 681w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-video-call.jpg 998w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\"><\/a><figcaption class=\"wp-caption-text\">An illustration of using the Orion puck for video calling| Image courtesy Meta<\/figcaption><\/figure>\n<p>\u201cIt\u2019s unlike anything you\u2019ve ever seen\u2014the device has the potential to create really fun and unique interactions,\u201d said Emron Henry, Industrial Designer at Meta. \u201cThe user experience feels a bit like unleashing a genie from a bottle, where holograms seamlessly emerge from and dissolve back into the device.\u201d<\/p>\n<p>The team also considered using the puck as a controller, which could be tracked using inside-out tracking thanks to on-board cameras.<\/p>\n<figure id=\"attachment_122345\" style=\"width: 488px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-122345\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-controller-488x640-1.jpg\" alt=\"\" width=\"488\" height=\"640\" srcset=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2025\/03\/orion-controller-488x640-1.jpg 488w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-95x125.jpg 95w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-244x320.jpg 244w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-768x1007.jpg 768w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-320x420.jpg 320w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-640x839.jpg 640w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller-681x893.jpg 681w, https:\/\/roadtovrlive-5ea0.kxcdn.com\/wp-content\/uploads\/2025\/03\/orion-controller.jpg 800w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\"><\/a><figcaption class=\"wp-caption-text\">An illustration of using the Orion puck as a controller | Image courtesy Meta<\/figcaption><\/figure>\n<p>In the end, the version of Orion that has been seen publicly leans away from using the controller as a significant part of the input modality. Instead the glasses use a combination of eye-tracking and neural inputs thanks to the company\u2019s prototype EMG wristband.<\/p>\n<p>But there\u2019s no telling what the final version of Orion will look like. For the team, this was a valuable time for design exploration.<\/p>\n<p>\u201cWe\u2019re defining a category that doesn\u2019t quite exist yet,\u201d notes Henry. \u201cAs you\u2019d expect with R&amp;D, there were starts and stops along the way. How will users expect to interact with holograms? Would they prefer to use an AR remote or is hand tracking, eye gaze, and EMG sufficient for input? What feels intuitive, low friction, familiar, and useful?<\/p>\n<p>Although Meta says that Orion will eventually lead to its first pair of consumer AR glasses, for now the company has only a <a href=\"https:\/\/www.roadtovr.com\/meta-orion-ar-glasses-release-date-price\/\">rough idea of when its first AR glasses will launch and what it will cost<\/a>.<\/p>\n<\/div>\n<p>The post <a rel=\"nofollow\" href=\"https:\/\/www.roadtovr.com\/meta-orion-ar-glasses-prototype-compute-unit-neck-worn\/\">Early Versions of Meta\u2019s Orion AR Glasses Envisioned a Neck-worn Compute Unit<\/a> appeared first on <a rel=\"nofollow\" href=\"https:\/\/www.roadtovr.com\/\">Road to VR<\/a>.<\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Meta revealed its Orion prototype last year to show the progress it has made toward compact AR glasses. Today the company talked more about the prototyping process, especially regarding the \u2018compute puck\u2019 that offloads much of the heavy processing into &hellip; <a href=\"https:\/\/www.prime-wow.com\/?p=1236978\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[71,110,123],"tags":[],"class_list":["post-1236978","post","type-post","status-publish","format-standard","hentry","category-games","category-unfiltered-rss","category-vr"],"_links":{"self":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1236978","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1236978"}],"version-history":[{"count":0,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1236978\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1236978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1236978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1236978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}