{"id":1212108,"date":"2023-12-14T10:47:50","date_gmt":"2023-12-14T15:47:50","guid":{"rendered":"https:\/\/www.prime-wow.com\/?p=1212108"},"modified":"2023-12-14T10:47:50","modified_gmt":"2023-12-14T15:47:50","slug":"dooms-creators-reminisce-about-as-close-to-a-perfect-game-as-anything-we-made","status":"publish","type":"post","link":"https:\/\/www.prime-wow.com\/?p=1212108","title":{"rendered":"Doom\u2019s creators reminisce about \u201cas close to a perfect game as anything we made\u201d"},"content":{"rendered":"<div id=\"rss-wrap\">\n<div><a name=\"page-1\" \/><\/div>\n<div class=\"video\">\n<div class=\"wrapper\" \/>\n<p class=\"caption\" style=\"font-size:0.8em\">The archived hour-long chat is a must-watch for any long-time <em>Doom<\/em> fan. <\/p>\n<\/div>\n<p>While <em>Doom<\/em> can sometimes feel like an overnight smash success, the seminal first-person shooter was far from the first game created by id co-founders John Carmack and John Romero. Now, in <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/11\/dooms-romero-and-carmack-will-reunite-for-30th-anniversary-streaming-event\/\">a rare joint interview<\/a> that was <a href=\"https:\/\/www.youtube.com\/watch?v=QvAkaJsvAXs\">livestreamed during last weekend&#8217;s 30th-anniversary celebration<\/a>, the pair waxed philosophical about how <em>Doom<\/em> struck a perfect balance between technology and simplicity that they hadn&#8217;t been able to capture previously and have struggled to recapture since.<\/p>\n<p>Carmack said that <em>Doom<\/em>-precursor <em>Wolfenstein 3D<\/em>, for instance, &#8220;was done under these extreme, extraordinary design constraints&#8221; because of the technology available at the time. &#8220;There just wasn&#8217;t that much we could do.&#8221;<\/p>\n<div class=\"image shortcode-img center full\"><img decoding=\"async\" alt=\"&lt;em&gt;Wolfenstein 3D&lt;\/em&gt;'s grid-based mapping led to a lot of boring rectangular rooms connected by long corridors.\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2023\/12\/wolf3dmap.png\" \/><\/p>\n<p class=\"caption\" style=\"font-size:0.8em\"><em>Wolfenstein 3D<\/em>&#8216;s grid-based mapping led to a lot of boring rectangular rooms connected by long corridors. (credit: <a rel=\"nofollow\" class=\"caption-link\" href=\"https:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=1325446230\">Steam<\/a>)<\/p>\n<\/div>\n<p>One of the biggest constraints in <em>Wolfenstein 3D<\/em> was a grid-based mapping system that forced walls to be at 90-degree angles, leading to a lot of large, rectangular rooms connected by long corridors. &#8220;Making the levels for the original <em>Wolfenstein<\/em> had to be the most boring level design job ever because it was so simple,&#8221; Romero said. &#8220;Even [2D platformer <em>Commander Keen<\/em>] was more rewarding to make levels for.&#8221;<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/?p=1991059#p3\">Read 17 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/?p=1991059&amp;comments=1\">Comments<\/a><\/p>\n<p>&#013;<br \/>\n&#013;<br \/>\nSource: Ars Technica &#8211; <a href=\"https:\/\/arstechnica.com\/?p=1991059\" target=\"_blank\" rel=\"noopener\">Doom\u2019s creators reminisce about \u201cas close to a perfect game as anything we made\u201d<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The archived hour-long chat is a must-watch for any long-time Doom fan. While Doom can sometimes feel like an overnight smash success, the seminal first-person shooter was far from the first game created by id co-founders John Carmack and John &hellip; <a href=\"https:\/\/www.prime-wow.com\/?p=1212108\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1212109,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[27,110],"tags":[73],"class_list":["post-1212108","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ars-technica","category-unfiltered-rss","tag-ars-technica"],"_links":{"self":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1212108","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1212108"}],"version-history":[{"count":0,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1212108\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/media\/1212109"}],"wp:attachment":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1212108"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1212108"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1212108"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}