{"id":1205470,"date":"2023-11-22T12:27:28","date_gmt":"2023-11-22T17:27:28","guid":{"rendered":"https:\/\/www.prime-wow.com\/?p=1205470"},"modified":"2023-11-22T12:27:28","modified_gmt":"2023-11-22T17:27:28","slug":"gamemaker-makes-its-2d-engine-free-for-tinkering-100-for-non-console-games","status":"publish","type":"post","link":"https:\/\/www.prime-wow.com\/?p=1205470","title":{"rendered":"GameMaker makes its 2D engine free for tinkering, $100 for non-console games"},"content":{"rendered":"<div id=\"rss-wrap\">\n<figure class=\"intro-image intro-left\">\n  <img decoding=\"async\" src=\"https:\/\/www.prime-wow.com\/wp-content\/uploads\/2023\/11\/risk-of-rain-returns-800x450-1.jpg\" alt=\"Risk of Rain Returns screenshot\" \/><\/p>\n<p class=\"caption\" style=\"font-size:0.8em\"><a href=\"https:\/\/cdn.arstechnica.net\/wp-content\/uploads\/2023\/11\/risk-of-rain-returns.jpg\" class=\"enlarge-link\" data-height=\"1080\" data-width=\"1920\">Enlarge<\/a> <span class=\"sep\">\/<\/span> <em>Risk of Rain<\/em> was the work of two college students and GameMaker. (credit: Gearbox Publishing)<\/p>\n<\/figure>\n<div><a name=\"page-1\" \/><\/div>\n<p>Up until this year, game engines were not something most gamers had to give much thought to, beyond the one or two seconds their logos might appear while a game was loading.<\/p>\n<p>That changed this fall, when popular pick Unity went from a <a href=\"https:\/\/arstechnica.com\/gaming\/2016\/09\/unity-at-10-for-better-or-worse-game-development-has-never-been-easier\/\">remarkable anybody-can-make-a-game tool<\/a> to a <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/09\/game-developers-unite-against-unitys-new-per-install-pricing-structure\/\">developer-enraging<\/a>, <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/09\/potential-threat-shuts-two-unity-offices-after-per-install-fee-announcement\/\">threat-generating<\/a>, <a href=\"https:\/\/arstechnica.com\/gaming\/2023\/10\/game-devs-say-riccitiello-leaving-unity-is-a-step-in-the-right-direction\/\">CEO-resignation<\/a> mess. CD Projekt Red, maker of <em>The Witcher <\/em>and <em><a href=\"https:\/\/arstechnica.com\/gaming\/2023\/10\/it-cost-120m-for-cyberpunk-2077-patches-and-dlc-to-fix-the-games-image\/\">Cyberpunk 2077<\/a>, <\/em>made a point of stating that its next games would be <a href=\"https:\/\/arstechnica.com\/gaming\/2022\/03\/the-witcher-will-return-as-a-triple-a-rpg-shifting-to-unreal-engine-5\/\">built with the Unreal Engine<\/a>, not its in-house REDengine. After <em>Cities: Skylines 2 <\/em><a href=\"https:\/\/arstechnica.com\/gaming\/2023\/11\/the-sad-story-of-cities-skylines-2s-launch-and-how-the-game-hopes-to-get-better\/\">launched with notably rough performance<\/a>, <a href=\"https:\/\/blog.paavo.me\/cities-skylines-2-performance\/\">deep decompilation analysis<\/a> found a bunch of seemingly Unity-related, or at least Unity-adjacent, issues.<\/p>\n<p>That&#8217;s why this news about another big change in a popular game engine is so striking: it&#8217;s generally good. GameMaker (formerly Game Maker Studio), a 2D engine that was <a href=\"https:\/\/www.gamedeveloper.com\/business\/-b-updated-b-opera-buys-gamemaker-studio-maker-yoyo-games-for-10-million\">acquired by browser firm Opera in 2021<\/a>, has simplified its licensing structure, declaring it &#8220;<a href=\"https:\/\/gamemaker.io\/en\/blog\/gamemaker-free-platforms\">Free for Non-Commercial Use<\/a>.&#8221;<\/p>\n<\/div>\n<p><a href=\"https:\/\/arstechnica.com\/?p=1986093#p3\">Read 4 remaining paragraphs<\/a> | <a href=\"https:\/\/arstechnica.com\/?p=1986093&amp;comments=1\">Comments<\/a><\/p>\n<p>&#013;<br \/>\n&#013;<br \/>\nSource: Ars Technica &#8211; <a href=\"https:\/\/arstechnica.com\/?p=1986093\" target=\"_blank\" rel=\"noopener\">GameMaker makes its 2D engine free for tinkering, 0 for non-console games<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Enlarge \/ Risk of Rain was the work of two college students and GameMaker. (credit: Gearbox Publishing) Up until this year, game engines were not something most gamers had to give much thought to, beyond the one or two seconds &hellip; <a href=\"https:\/\/www.prime-wow.com\/?p=1205470\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":1205471,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27,110],"tags":[73],"class_list":["post-1205470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ars-technica","category-unfiltered-rss","tag-ars-technica"],"_links":{"self":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1205470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1205470"}],"version-history":[{"count":0,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/posts\/1205470\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=\/wp\/v2\/media\/1205471"}],"wp:attachment":[{"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1205470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1205470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.prime-wow.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1205470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}