
From XCOM to Fire Emblem, it feels bad to watch your team die in a tactical game. It’s way better to save a million times so that you can re-do part of a battle to keep everyone alive. On this week’s Kotaku Splitscreen, Kirk and I brought on Gita Jackson to talk about Fire Emblem: Three Houses, which has a time travel…
Source: Kotaku – Permadeath Doesn’t Matter If You Have Enough Save Files